Project Snapshot
- Role: Solo programmer (Unity C#)
- Studio / Publisher: Maysalward UK
- Platforms: Android & iOS
- Development time: 3 weeks total
- Installs: 1 000+ on Google Play :contentReference[oaicite:0]{index=0}
- User rating: Not yet rated (Android) / 3.0★ (iOS, 2 ratings) :contentReference[oaicite:1]{index=1}
- Latest update: 30 Oct 2023 :contentReference[oaicite:2]{index=2}
Game Overview
DIY Creative Carving: Halloween turns your phone into a virtual pumpkin-carving desk. Trace outlines, scoop the pulp, carve creepy faces, then paint or light the jack-o'-lantern before handing it to impatient customers. Quick sessions and endless design combos make it perfect for Halloween season gaming. :contentReference[oaicite:3]{index=3}
My Key Contributions
- Engineered the full carving workflow: outline tracing, voxel-style cutting, and real-time mesh updates.
- Implemented multi-tool mechanics (saw, drill, paint sprayer) with haptic feedback and particle VFX.
- Created a pattern-matching scoring system that compares player output to target stencil using pixel masks.
- Built a procedural order generator that mixes face templates, colours, and “Day of the Dead” themes for replay value.
- Optimised memory and draw-calls to keep ~55 FPS on mid-tier Android devices.
- Integrated Google Play Games / Game Center leaderboards and a one-tap IAP to remove ads.
Technical Stack
| Engine | Unity 2021 LTS |
| Languages | C# |
| Back-end / Analytics | Firebase Remote Config, Google Analytics |
| CI / CD | GitHub Actions → Unity Cloud Build → App Store Connect & Google Play |
Media
Try It Yourself
© Mohamed Osama — Part of my portfolio. Feel free to reach out for more technical details.