Project Snapshot
- Role : Solo Programmer (Unity C#)
- Studio / Publisher : Maysalward UK
- Platforms : iOS • Android (APK)
- Development Time : 3 weeks
- Installs : 100 + (Android) :contentReference[oaicite:0]{index=0}
- User Rating : Not yet rated :contentReference[oaicite:1]{index=1}
- Latest Update : 11 Apr 2022 :contentReference[oaicite:2]{index=2}
Game Overview
Hands & Feet Party Game is a fast-paced coordination challenge inspired by hopscotch and Twister-style balance games. Players must quickly match on-screen prompts with the correct hand or foot placement, racing the timer through colourful, floating obstacle lanes. The minimalist stick-figure art keeps the focus on fluid animation and instant readability, making it family-friendly and device-friendly alike. :contentReference[oaicite:3]{index=3}
Key Contributions
- Designed and implemented the full gameplay loop, including dynamic lane spawning, gesture detection and scoring logic.
- Built an event-driven input system that maps multi-touch patterns (left/right hand, left/right foot) to in-game actions with minimal latency.
- Procedurally generated level sequences to keep sessions fresh while meeting strict 30-second build-time budgets on low-end devices.
- Integrated Firebase Remote Config to safely tweak difficulty curves post-launch without new client builds.
- Authored all shaders & VFX in Unity’s URP Graph — but no ShaderLab code in the final build, per project guidelines.
- Handled App Store submission, TestFlight, and custom CI pipeline for automatic addressable-assets packing.
Technical Stack
| Engine | Unity 2021 LTS (URP) |
|---|---|
| Languages | C# • HLSL (in Shader Graph nodes only) |
| Tools | Rider IDE • Plastic SCM • Firebase Remote Config & Analytics • Photoshop for UI |
| Build Targets | iOS (IL2CPP) • Android (IL2CPP, AAB) |
Media