Kwalee | Game Publisher
Software Engineer – Game Tools (Remote)
I spent 2 years and half on Kwalee’s internal Tools Team, building Unity-editor extensions that super-charged every department – gameplay programmers, designers, UA & monetisation specialists (30+ users per team). My responsibilities included:
- Maintaining and shipping major features for the Kwalee SDK used across the whole game portfolio.
- Keeping 3rd-party SDKs (ironSource, AppLovin, Firebase, etc.) up-to-date and conflict-free.
- Joining the Publishing group for six months to help external studios integrate our SDK, squash bugs and run technical onboarding sessions.
During that time I touched virtually every Kwalee title, but these heavy-hitters highlight the impact of our tooling:
Draw It – 120 M+ Downloads
Teacher Simulator – 100 M+ Downloads
Shootout 3D – 35 M+ Downloads
Text Express: Word Adventure – Casual Flagship
Solitaire Candy World – 500-Level TriPeaks
Publishing Partner Support
I was the go-to engineer for external teams: reviewed game projects, guided SDK integration, and hosted weekly bug-bashing calls – directly influencing several third-party hits.
“One of Mohamed’s strengths that stands out is his ability to debug and resolve issues, even when it requires knowledge of a complex codebase, with multiple layers of abstraction. His approach and problem-solving skills enable him to always identify the root cause and implement the appropriate solution.”
— Tools Team Lead @ Kwalee (recommendation letter)