Project Snapshot
- Role: Gameplay programmer (Unity C#) – major re-work
- Studio / Publisher: Maysalward UK
- Platforms: Android & iOS
- Re-work sprint: 4 weeks
- Installs: 1 000 + on Google Play :contentReference[oaicite:0]{index=0}
- User rating: Not yet rated (Android & iOS)
- Latest update: 27 Apr 2023 :contentReference[oaicite:1]{index=1}
Game Overview
Monster Truck Race Battle mashes lane-running reflexes with stunt-crash mayhem: launch giant trucks over flaming hoops, smash rival vehicles, and barrel through traps to claim the podium. Endless tracks and destructible set-pieces keep the action loud and fast. :contentReference[oaicite:2]{index=2}
Key Contributions
- Re-engineered the obstacle & enemy-wave director to support 200 + physics-driven vehicles with no GC spikes.
- Rebuilt truck handling & stunt systems using ScriptableObjects for one-click designer tuning.
- Added two new biomes (canyon | snow) with day-night cycles and reactive VFX.
- Cut frame time by ≈ 35 % via object pooling, GPU instancing and animation culling.
- Integrated Google Play Games / Game Center leaderboards and a safe-rollout “Remove Ads” IAP.
Technical Stack
| Engine | Unity 2021 LTS |
| Language | C# |
| Back-end / Analytics | Firebase Remote Config, Google Analytics |
| CI / CD | GitHub Actions → Unity Cloud Build → App Store Connect & Google Play |
Media
Try It Yourself
© Mohamed Osama — Portfolio highlight. Happy to share deeper technical details on request.