Personal Projects

These are the non-confidential projects
Over the years, I have contributed to 60+ games
either building them from scratch or enhancing them through updates.

Mad Gang Bikers Fight

Mad Gang Bikers Fight – Portfolio Project
Mad Gang Bikers Fight logo

Project Snapshot

  • Role: Gameplay programmer (Unity C#) – major re-work
  • Studio / Publisher: Maysalward UK
  • Platforms: Android & iOS
  • Re-work sprint: 4 weeks
  • Installs: 1 000+ on Google Play :contentReference[oaicite:0]{index=0}
  • User rating: Not yet rated (Android & iOS)
  • Latest update: 28 Mar 2022 (v 1.6) :contentReference[oaicite:1]{index=1}

Game Overview

Mad Gang Bikers Fight mashes lane-runner reflexes with turf-war brawling: grow your biker posse, dodge traps, smash rival gangs and claim the highway. Earn cash, upgrade bikes and fight to dominate the streets. :contentReference[oaicite:2]{index=2}

Key Contributions

  • Re-engineered the enemy-wave director to spawn and animate 200 + rag-doll bikers with zero GC spikes.
  • Rebuilt bike & weapon systems using ScriptableObjects for instant designer iteration.
  • Added two new environments, dynamic day-night lighting and destruction VFX.
  • Optimised CPU and GPU paths (~35 % frame-time drop) via object-pooling, GPU instancing and animation culling.
  • Hooked up Game Center leaderboards plus a safe-rollout “Remove Ads” IAP.

Technical Stack

EngineUnity 2021 LTS
LanguageC#
Back-end / AnalyticsFirebase Remote Config, Google Analytics
CI / CDGitHub Actions → Unity Cloud Build → App Store Connect & Google Play

Media

Hammer obstacle – early wave Mid-run biker swarm Finish-line showdown

Try It Yourself

Google Play ▶ | App Store 


© Mohamed Osama — Portfolio spotlight. Happy to share deeper technical details on request.